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GET
Show Match Point By Point

Authorizations

Authorization
string
header
required

Bearer authentication header of the form Bearer <token>, where <token> is your auth token.

Path Parameters

match
integer
required

The match ID

Response

MatchLiveResource

id
integer
required

Unique identifier of the match. The same id used by the rest of the match endpoints.

self
string
required

Path to this endpoint, relative to https://padelapi.org.

status
enum<string>
required

Current state of the match. See the statuses reference for the full list.

Available options:
scheduled,
live,
ended,
finished,
retired,
walkover,
bye
coverage
null | enum<string>
required

How complete the point-by-point tracking is. full means every game was captured and matches the confirmed score. partial means some games are missing because the feed had gaps. tracking means the match is still live and coverage is resolved once it ends. null means there is no point-by-point data. Use full for statistical analysis: it guarantees game-level completeness, though individual points within a game may occasionally be missing.

Available options:
full,
partial,
tracking
channel
string
required

Name of the channel broadcasting updates for this match (e.g. matches.123). Subscribe to it to receive points as they happen instead of polling, as described in the WebSockets guide.

sets
object[]
required

The match broken down into sets β†’ games β†’ points, in the order they were played. Each set carries a set_number and a set_score (e.g. "6-3", or null while the set is still in progress). Each game carries a game_number, the cumulative game_score at the start of the game (e.g. "3-2"), the serving team ("team_1", "team_2", or null when unknown) and the ordered list of points as "team_1:team_2" strings (["0:0", "15:0", "15:15", …], with "A" for advantage).

The point that wins a game is never listed: the score jumps to the next game, so derive it from the following game_score.

connections
object
required

Related endpoints for this match.