The hidden cost of “I’ll just scrape it”
A first scraper for a single source is a weekend project. The hard part is not writing it. It is keeping it useful for a year. Keeping one alive tends to look like this:- Sources change with no notice, and failures are silent. An empty list looks exactly like “nothing happened today”. You find out from a user.
- Identity is not stable.
"Juan Lebrón","Juan Lebron"and"J. Lebrón Chincoa"are one player, and three without entity resolution. Tournaments rename, merge and get cancelled, so keying by name or slug means permanent reconciliation. - Live data is hostile to polling. Poll fast and you get blocked, poll slowly and the scoreboard is stale.
- None of it is your product. Every hour spent keeping the data alive is an hour not spent on the app your users came for, and it does not stop needing attention when your sprint ends.
Side-by-side comparison
Why normalization is the moat
The biggest gap between a scraper and this API is normalization: the work of turning three different sources into a single coherent dataset. Cross-source unified schema. A tournament from Premier Padel and a tournament from the legacy WPT archive come back with the same field names, the same enum values for level and status, and the same structure for matches, players, and pairs. One schema covers a 2023 WPT 1000 and a current P1. Stable IDs and canonical redirects. Numeric IDs are the primary key. When reality changes, the API tells you:- A tournament gets renamed → same ID.
- Two tournaments merge → the deprecated one returns
302pointing at the canonical one. - Two player records turn out to be the same person → the deprecated player returns
302, and match history is consolidated under the surviving ID. - A tournament is cancelled → it disappears from list endpoints but remains addressable by ID with
status: "cancelled".
/players/{id}/stats: career win rate, titles, finals, best round, withafter_date/before_date/roundfilters./pairs/{p1}-{p2}/stats: how a specific duo performs together./matches/{id}/stats: set-by-set serve, return, break point, and streak metrics.
Enriched data: the part we compute
Results, draws and calendars are public information. A determined pipeline eventually assembles a version of them, and if that is all your product needs, you do not need us. The enriched data is the part that is not public: values computed by our own models over the full match history, on every player and every match we cover. It arrives inline, in the same objects as everything else:Real-time without the polling tax
If your product shows live scores, scraping is where the gap widens fastest. Aggressive polling gets you blocked; gentle polling makes the scoreboard look broken. The API exposes a Pusher WebSocket channel per match, pushed on every point, with the same JSON shape as the RESTlive endpoint. Nothing to poll and no backoff to tune. See the WebSockets guide for the full client setup.
When scraping does make sense
To be fair: rolling your own pipeline is rational when you need a specific data point that is not exposed by any API, and you are willing to own the pipeline forever for the sake of that one field. If what you need is tournaments, draws, matches, results, players, pairs, point-by-point live data, and aggregated stats across FIP, Premier Padel, and WPT, the API already covers it, with the enriched layer on top. What is left is your part.Get started
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Data Synchronization
Keep a local copy in sync, including redirects and merges.
WebSockets
Push live point-by-point updates without polling.